![]() Though some of the items on the OP’s list are per design and, in my opinion, not that big of deal (NM Dungeon affixes, for instance), there are definitely some puzzling, if not outright lazy UX design choices.įor example: Who thought that not adding a “Refund All” button to the Paragon boards was a good idea? Also, their storage and inventory management is awful - in this particular case, if they were intending to hearken back to their roots, then I guess they kind of succeeded. ![]() The list above just makes this game anti-fun. ![]() I’m sure there are tons more to add to this list. Many NM affixes are just there to piss you off (Lightning, orb that blinds you, resource burn, etc).Necros having to exactly mouse-over corpses for spells to work, or you’re just casting into the void.Necro summoning minions in WT4+ non stop because they get 1 shotted by anything, even if fully spec into minion defense.Not being able to do certain NM dungeons on your alt because you have to re-clear the stronghold.Input delay on PC - May be bugged due to too many inputs queued I think.More Sacred gear drops instead of Ancestral in high level content.Events spawn 5 mobs at a time for you to kill every 5-10s to waste your time.Forced to listen to survival thank you for 5s+ before he drops your chest reward.Back tracking dungeons in general to waste your time.Back tracking for animus drop because your pick-up radius is -10 and not noticing.Chain CC from frozen, serpent eye, fear, etc (You’ll get rewarded with sacred gear for killing them).Respawning at beginning of dungeon or miles away when you die.Horse getting stuck on the smallest rock that you cannot see.Here’s a long list of things I can think of: Let’s face it, how many of you are not frustrated? I don’t know why this game’s philosophy is to frustrate people. ![]() The more I play this game, the more I feel this game is designed to frustrate players. ![]()
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